The Game of Life:
Using Video Games and Board Games in Play Therapy (Recorded)
Previously Recorded
Presenter: Christina Scott, LPCC-S, NCC
Games provide opportunities in both directive play therapy approaches as well as a fun and interactive outlet for more non-directive interventions within the play therapy room.
While the average play therapist may be no stranger to traditional board games, or games created for therapists by therapists, additional opportunities exist for the use of games in play therapy. This training will introduce less traditional board games which can be used to promote play therapy goals, discussing the benefit of using these types of games with clients who appear resistant as well as older children and adolescents. As recent trends illustrate the growing importance of technology within the language of play today, this training will also explore how to therapeutically, and ethically, use video games as play therapy interventions.
(Trainer: Christina Scott, LPCC-S, NCC, is a licensed counselor and supervisor, Registered Play Therapist, and is certified in Trauma-Focused Cognitive Behavioral Therapy. A proud geek therapist, Christina co-authored a chapter in the book, Using Superheroes and Villains in Counseling and Play Therapy: A Guide for Mental Health Professionals (edited by Lawrence C. Rubin). Her newest ventures include starting an online solo private practice and teaming up with her pal Elise Gambill in starting the Two Nerdy Counselors YouTube channel where they share free interventions. Christina strives to help her fellow geeks reach their full potential.)
5:30 – 5:45pm Introduction Activity. Review learning objectives. Discuss current research on use of board games in play therapy practice.
5:45 – 6:00pm Educate on use of board games using both directive and non-directive approach. Engage participants in demonstrating two play therapy interventions using board games.
6:00 – 6:15pm Present up-to-date research on the therapeutic use of video games. Discuss current trends in the clinical use of video games as well as outcomes.
6:15 – 6:45pm Educate on, and engage participants in, the practice of three play therapy interventions using video games and video game-related play-based interventions.
6:45 – 7:05pm Present participants with a list of resources for additional strategies in using board games and video games in play therapy sessions with clients.
7:05 – 7:30pm Question and answer discussion and evaluations.