Frum Therapist: Mental Health Resources for the Frum Community
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Mental Health Resources
For The Frum Community
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The Game of Life:
Using Video Games and Board Games in Play Therapy (Recorded)

Previously Recorded

Presenter: Christina Scott, LPCC-S, NCC

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Learning Objectives:

  1. Explain the therapeutic benefits of incorporating board games within play therapy sessions with children and adolescents.
  2. Discuss the ethical and therapeutic use of video games within the therapist’s playroom, and describe specific strategies for the role video game play can have within the client’s emotional and mental health goals.
  3. Identify strategies for incorporating board games into play therapy practice, using both non-directive goals and directive approaches of play.
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Games provide opportunities in both directive play therapy approaches as well as a fun and interactive outlet for more non-directive interventions within the play therapy room.

While the average play therapist may be no stranger to traditional board games, or games created for therapists by therapists, additional opportunities exist for the use of games in play therapy. This training will introduce less traditional board games which can be used to promote play therapy goals, discussing the benefit of using these types of games with clients who appear resistant as well as older children and adolescents. As recent trends illustrate the growing importance of technology within the language of play today, this training will also explore how to therapeutically, and ethically, use video games as play therapy interventions. 

(Trainer: Christina Scott, LPCC-S, NCC, is a licensed counselor and supervisor, Registered Play Therapist, and is certified in Trauma-Focused Cognitive Behavioral Therapy. A proud geek therapist, Christina co-authored a chapter in the book, Using Superheroes and Villains in Counseling and Play Therapy: A Guide for Mental Health Professionals (edited by Lawrence C. Rubin). Her newest ventures include starting an online solo private practice and teaming up with her pal Elise Gambill in starting the Two Nerdy Counselors YouTube channel where they share free interventions. Christina strives to help her fellow geeks reach their full potential.)

Learning Objectives:

  1. Explain the therapeutic benefits of incorporating board games within play therapy sessions with children and adolescents.
  2. Discuss the ethical and therapeutic use of video games within the therapist’s playroom, and describe specific strategies for the role video game play can have within the client’s emotional and mental health goals.
  3. Identify strategies for incorporating board games into play therapy practice, using both non-directive goals and directive approaches of play.

Agenda:

5:30 – 5:45pm Introduction Activity. Review learning objectives. Discuss current research on use of board games in play therapy practice.

5:45 – 6:00pm Educate on use of board games using both directive and non-directive approach. Engage participants in demonstrating two play therapy interventions using board games.

6:00  – 6:15pm Present up-to-date research on the therapeutic use of video games. Discuss current trends in the clinical use of video games as well as outcomes.

6:15 – 6:45pm  Educate on, and engage participants in, the practice of three play therapy interventions using video games and video game-related play-based interventions.

6:45 – 7:05pm Present participants with a list of resources for additional strategies in using board games and video games in play therapy sessions with clients.

7:05 – 7:30pm Question and answer discussion and evaluations.



This presentation is open to:
  • Social Workers
  • Professional Counselors
  • Therapists
  • Psychologists
  • Licensed Mental Health Practitioners
  • Medical Doctors and Other Health Professionals
  • Other professionals interacting with populations engaged in mental health based services
Course Level: intermediate
Level of Clinician: intermediate
  • New practitioners who wish to gain enhanced insight surrounding the topic
  • Experienced practitioners who seek to increase and expand fundamental knowledge surrounding the subject matter
  • Advanced practitioners seeking to review concepts and reinforce practice skills and/or access additional consultation
  • Managers seeking to broaden micro and/or macro perspectives
Disability Access - If you require ADA accommodations, please contact our office 30 days or more before the event. We cannot ensure accommodations without adequate prior notification. Please Note: Licensing Boards change regulations often, and while we attempt to stay abreast of their most recent changes, if you have questions or concerns about this course meeting your specific board’s approval, we recommend you contact your board directly to obtain a ruling. The grievance policy for trainings provided by the NEFESH INTERNATIONAL is available here Satisfactory Completion Participants must have paid the tuition fee, logged in and out each day, attended the entire workshop, and completed an evaluation to receive a certificate (If this is a pre-recorded program, a post-test with a passing grade of 80% to receive a certificate.) Failure to log in or out will result in forfeiture of credit for the entire course. No exceptions will be made. Partial credit is not available. Certificates are available after satisfactory course completion by clicking here.
There is no conflict of interest or commercial support for this program.
Refunds
Registrants who are unable to attend a Frum Therapist seminar or live workshop may ask for, and will receive, a credit or refund (your choice). Refund requests will be processed within 3 business days. When an attendee knows in advance that they are unable to attend we ask that they inform Frum Therapist ahead of time by emailing [email protected] or by calling or texting (607) 249-4585 this allows us to free up the spot in the training in the event that a training is at or near capacity.